Input Method Priority on Cross|Up


Customization on the Cross|Up is practically endless. In addition to Button Remapping and Hotkeys, you can determine how the separate directional inputs interact with each other. Using the "SOCD Options" menu at the top of the Designer Software, you can edit both the Input Method Priority and SOCD Resolution of your layout.

In this blog, we'll go over what Input Method Priority is and what the options in the Designer give you access to.

Input Method Priority

This is the option to determine how Left Stick (LS) and the D-Pad (DP) interact with each other. Both LS and DP activate directions, but because they're from separate inputs there's some neat things you can do.

Cross|Up (Hybrid)

This is the default option in the Cross|Up. Basically, this makes it so both LS and DP are read.

Example: LS Right + DP Down = Down-Right (numpad notation: 3)

D-Pad Overrides Left Stick

Any input of DP will override any input of LS, regardless of the directions - making it different and separate from what people call SOCD "cleaning." 

Inputting DP directions alone will give you those directions.
Inputting LS directions alone will give you those directions.
But when input at the same time, DP will override LS.

Very useful for charge characters.

Example: LS Right + DP Down = Down (2)

Left Stick Overrides D-Pad

Just like above, but with the input methods switched.

Any input of LS will override any input of DP, regardless of directions.

Inputting DP directions alone will give you those directions.
Inputting LS directions alone will give you those directions.
But when input at the same time, LS will override DP.

Example: LS Right + DP Down = Right (6)

 

When you've decided which Input Method Priority you want for your profile, select that option by clicking on it, exit out of that menu (either by clicking the "X" or pressing "ESC"), and then click "Save Layouts to Controller" in the top-left of the Designer window.

Download the Designer Software: here.