New to Hit Box??? Let's Get Old School With Ryu


"Sure, Dustin, there are all these fancy pants shortcuts, but what is the "correct" way to input a dragon punch?" 

Well, forward-thinking padowan, look no further than Super Turbo where shortcuts don't exist and you know these motions are as 'honest' as it gets.  You'll find that there are all sorts of interesting workarounds regardless of what game you're playing!  It doesn't have to be a shortcut to be Hit Box Tech.

Now, with that being said, let's boot up 30th Anniversary Collection and throw some fireballs!

Tip: These GIF videos are interactive!
  • Play the GIF videos with sound.
  • Slow the video speed to slow motion.
  • Watch my fingers frame-by-frame by pausing the video and clicking 'Step Forward' (PC Only)

QCF

Fireballs are just a flick of the fingers.  Start with Down and roll to Forward.

Down

Down + Forward

Forward (release down to finish!)

QCB

Now let's roll the other way!  But rolling to the left with your ring finger might feel a little harder at first.  Don't worry, it'll catch up!  How many times have you used your ring finger to do anything?  It will all feel natural very soon!

Dragon Punch

Typing tutor time!  You can slam out SRK motions super fast.

Forward

Down

Down + Forward

Dragon Punch (Walking)

The alternative motion used here uses the concept of SOCDs -- that's fancy talk for Left + Right at the same time.  Hit Box uses Left + Right = Neutral, which cancels both directions back to neutral!  (If you'd like to learn more about SOCDs, click this article here!)

Even if it doesn't make a whole lot of sense... try it and see how it feels:

Forward (Hold Forward throughout.)

(Forward) + Down + (Back) (Forward and Back cancel each other out.)

Forward + Down  (When you release Back, it finishes the motion into the diagonal!)

You can almost think of it as holding Forward and tapping Down-Back.  It comes out quick and clean.

Half Circle Forward

Now this is a tricky motion sometimes because you might accidentally skip the Down input.  Try to think of it in two parts: Quarter circle down, then roll to Forward.  You don't have to roll your fingers as fast as you think!

Back

Back + Down

Down (make sure you don't skip!)

Down + Forward

Forward

Half Circle Forward (SOCD)

Once again we're using the Left + Right technique to make our lives easier!  This alternative input for HCF is my main go-to in games without any input shortcuts.

Back

Back + Down

(Back) + Down + (Forward)

Down + Forward

Forward

When trying it slowly; you'll see that your fingers press and hold from left to right, and then release from left to right.  So it feels like pressing '123...23' (Ring, Middle, Index...Middle, Index).

This method makes it much harder to skip the Down input while you're rolling a half circle.  I highly recommend giving it a try! 

QCF x2

 Just flick them fingers!

QCF x2 (Walking)

Okay, this one is NOT mandatory!  We're using the SOCD tech again to give us alternative options.  This might rack your brain the hardest, so I wouldn't even worry about this if you haven't tried the other techniques that use Left + Right = Neutral yet.

Forward (hold throughout)

(Back) + (Forward)

(Back) + Down + (Forward)

Down + Forward

Forward (still holding)

(Back) + (Forward)

(Back) + Down + (Forward)

Down + Forward

Forward

This motion is literally holding Forward and rolling two Quarter Circle Down's.

It may look over-complicated, but it gives you a walking super!  That just might win you a round when nobody is expecting you to lash out with a big move.

 I put it in twice here to show you that these SOCD techniques can be used simply for comfort.  If you're feeling that your ring finger is sluggish and dumb, then using these Left + Right methods put all the work on your middle and index fingers!

This goes for the Walking DP as well!  Some people only use SOCD moves when they're on Player 2 side, and then do things the 'normal' way when they're on P1 side.  It's all about preference!

 

Happy Training!
HBDustin