Cross|Up — Features

Last Input Priority vs Cross|Override

Last Input Priority and Cross|Override are not completely new concepts to the FGC - alternative SOCD resolutions have been put into controllers before and some games deal with reading outputs from separate direction types differently than others. Check out our post for more: SOCDs and Cross Inputs in Fighting Games. However, never...


SOCD Resolution Settings on Cross|Up

With its ease of access to multiple direction types at once and all-button design on the right hand, SOCDs are a very important aspect of playing fighting games on the Cross|Up. Using the Designer SOCD Resolution settings will help you get the most out of the Cross|Up. Before you continue,...


Cross|Resolution Settings on Cross|Up

In most fighting games, you are allowed to do movement and motion inputs with both the DPad and Left-Stick. The Cross|Up allows ease of access to both direction types. This provides the unique opportunity and this is where the Cross|Resolution settings help you get the most out of both direction...


Button Remapping on Cross|Up

With the Cross|Up, you can use the Designer Software to remap your buttons. This is useful because you can map your buttons how you want, and all you have to do for button check is ensure you are on default controls! However, since the Cross|Up has more face buttons than a...


Shift Mode on Cross|Up

One of the most exciting aspects of the Cross|Up is its Shift Mode. By pressing and holding Touchpad + Options at the same time, you activate Shift Mode on the Cross|Up. What is Shift Mode? By activating Shift Mode, you get access to an alternate layout on your selected profile....