Last Input Priority and Input Method Override aren't completely new concepts to the FGC - alternative SOCD resolutions have been put into controllers and some games deal with directional outputs from multiple inputs methods differently than others. Check out our post for more: SOCDs and Cross Inputs in Fighting Games.
However, never has there been a controller that allows such great access to and customization with these concepts. So to help people get the most out of and better understand the Cross|Up, we want to help mitigate any potential confusion regarding both Last Input Priority and Input Method Override.
Last Input Priority
Last Input Priority (LIP) refers specifically to the actuation of an SOCD. With LIP, the input that was activated the latest in the SOCD will take priority and be output to the game. You can access this option in the Cross|Up Designer Software: SOCD Resolution on Cross|Up.
- Holding Back (4) -> Pressing Forward (6) = 6
- 1 -> 6 = 3
- 2 -> 3 = 3
- 2 -> 8 = 8
Input Method Override
Input Method Override (IMO) refers to one input method overriding another - regardless if an SOCD is input or not. So, if Dpad overrides Left Stick, whenever Dpad is being engaged only Dpad will be read. You can access this option in the Cross|Up Designer Software: Input Method Priority on Cross|Up.
- Left Stick Back (4) + Dpad Forward (6) = Forward (6)
- LS 1 + DP 6 = 6
- LS 2 + DP 3 = 3
- LS 2 + DP 8 = 8
Why This Matters
Basically, both of these are great for charge characters but there is a nuanced yet important difference. With IMO, you can keep holding Down-back and when pressing Forward you will only get the Forward output. You can't do this exactly with LIP, because you'd have to release the Down input to ensure a direct Forward output.
Both options open up a bunch of possibilities that few people have truly experimented with, and we wanted to make sure that as the experimentation really starts taking off that the community is referring to each accurately.