Cross|Up — Features



Last Input Priority vs Input Method Override


Last Input Priority and Input Method Override aren't completely new concepts to the FGC - alternative SOCD resolutions have been put into controllers and some games deal with directional outputs from multiple inputs methods differently than others. Check out our post for more: SOCDs and Cross Inputs in Fighting Games. However, never has there...

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SOCD Resolution on Cross|Up


Customization on the Cross|Up is practically endless. In addition to Button Remapping and Hotkeys, you can determine how the SOCDs are resolved on your Cross|Up. Using the "SOCD Options" menu at the right of the Designer Software, you can edit both the Input Method and SOCD Resolution of your layout. In this blog,...

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Input Method Resolution on Cross|Up


Customization on the Cross|Up is practically endless. In addition to Button Remapping and Hotkeys, you can determine how the separate directional inputs interact with each other. Using the "SOCD Options" menu at the top of the Designer Software, you can edit both the Input Method Priority and SOCD Resolution of...

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Button Remapping on Cross|Up


With the Cross|Up, you can use the Designer Software to remap your buttons in the controller. This is useful because you can map your buttons how you want, and all you have to do for button check is ensure you're on default controls! However, since the Cross|Up has more face buttons...

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