King of Fighters XV on Hit Box - Special Motions


King of Fighters is well-known in having unique and intricate input motions. In this blog we will show you how to simplify and perfect these inputs.

Before continuing, we recommend going through and practicing all of the other motions in the game - use our Getting Started in KOF XV blog as your guide.

Back into QCB

Back (4)

(Into Quarter Circle Back)
Down (2)
Down+Back (1)
Back (4)

     

Now let's try the other direction.

Forward (6)

(Into Quarter Circle Forward)
Down (2)
Down + Forward (3)
Forward (6)

     

Follow our QC in KOFXV blog to perfect your QC motions. 

HCB into Forward

Forward (6)
Down+Forward (3)
Down (2)
Down+Back (1)

Back (4)

(then)
Forward (6)
     
Use our HC in KOFXV blog to practice your half-circles.

Forward into HCF

Forward (6)

(into Half Circle Forward)
Back (4)
Down+Back (1)
Down (2)
Down+Forward (3)
Forward (6)

     
Use our HC in KOFXV blog to practice your half-circles.

Back into Forward DP

Back (4)
(Into Dragon Punch Motion)

Forward (6)
Down (2)
Down+Forward (3)

     
Practice your Dragon Punch motion with our DP in KOFXV blog.

Quarter Circle into Half Circle

Standard Motion

This standard method is the motion as you expect it.  

Down (2)
Down + Forward (3)
Forward (6)
Down + Forward (3)
Back + Down + Forward (2)
Back + Down (1)
Back (4)

But did you know this motion is not our recommended input?  Read below for our alternative shortcuts!

Quarter Circles Shortcut

This is the most reliable method.  Keep it simple.

Instead of the full motion, think of the move in terms of quarter circles.  Quarter Circle Forward, then Quarter Circle Back.

(Roll QCF)
Down (2)
Down + Forward (3)
Forward (6)
(Roll QCB)
Down (2)
Down + Back (1)

Back (4)

Now let's try the other direction.

 

Instead of the full motion, think of the move in terms of quarter circles.  This time Quarter Circle Back, then Quarter Circle Forward.

Slide Shortcut

This technique is extremely fast and swaggy.  Other than showing off, this shortcut is less used for combos and more for speed.  Not only is it so fast that you can react with a raw Climax, you can maximize your buffer window to walk forward further before ending the motion (the faster the inputs, the longer you can walk before the buffer frames run out).
(Roll QCF)
Down (2)
Down + Forward (3)
Forward (6)

(Begin sliding your Index Finger)
Down (2)
Back (4)

(Roll QCF)

(Begin sliding your Index Finger)

Now let's try the other direction.

 

Do not slide with your Ring Finger.  Slide with your Middle Finger!  Remember the Quarter Circle Shortcut?  We already have the first Quarter Circle completed, the slide with take care of the second last Quarter Circle, even though we are skipping the diagonal.

 
(Roll QCB)
Down (2)
Down + Back (1)
Back (4)

(Begin sliding with your Middle Finger)
Down (2)
Forward (6)

 

 

(Roll a QCB)

(Begin sliding with your Middle Finger)

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If you have any questions about King of Fighters XV on Hit Box, please join our community on Discord and visit the #2d-traditionals channel. In addition, be sure explore the "Hit Box" and "KOF" tags at the bottom of the post and visit our KOF Index for more How-To content.



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