Sidestep Cancels Into Background
This is another input that we are using our right thumb on Jump (the Up button).
Jump (tap)
Forward (tap)
Forward (tap)




The quicker and more crisp you are on the buttons, the better you will do. As you can see, same with KBDs, you can go way faster than what even makes sense. Each character has a unique feel and timing to get the most out of their sidestep cancels.
Sidestep Cancel Into Foreground (Method 1)
Down + Forward
Down (release Forward)
Neutral (release Down)
Down (release Forward)
Neutral (release Down)



This feels like one input because you are simply releasing your fingers in a specific order. Tap the diagonal and let go of Forward first.
Sidestep Cancel Into Foreground (Method 2)
Method 2 is a bit harder, but allows you to go really fast! I included it just for fun in case you really like to mash buttons like I do.
Down (hooked middle finger hits first)
Down + Forward (straight index finger hits second)
Down (straight index finger releases first)
Neutral (hooked middle finger releases second)
Down + Forward (straight index finger hits second)
Down (straight index finger releases first)
Neutral (hooked middle finger releases second)




This is the exact same hooked middle finger technique I use in the EWGF tutorial for "honest" electrics. By bending your middle finger and straightening your index (or ring) you mechanically hit the two buttons one frame after the other without having to specifically time it.
In the GIF video above I am sidestep cancelling as fast as I can mash essentially because the [Down, Down-Forward, Down] is taken care of by my finger position, not my timing. I just act like I am pressing down once.
Sidestep Into Foreground (Out of Crouch)
Down (hold)
Jump (tap) (Down + Up = Up)
Down (release)
Jump (tap) (Down + Up = Up)
Down (release)





Sidestep out of Crouch we are using SOCD Down + Up. We have been mostly talking about Left + Right in these tutorials, but the Hit Box behaves differently with Down + Up. By default, Up will ALWAYS win out: Up > Down.
In tapping Jump it is important that you are on and off the button instantly. It is more of a button slap. The sooner you release Jump, the sooner you can release Down to complete the sidestep into foreground.
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