Nothing is more satisfying than those big hits from thrashing a giant coffin around. And mastering the Behemoth Typhoon has been more enticing than ever in Season 4 of GGST. The multi-directional half-circle inputs for Goldlewis Dickinson have 8 different variations, and these special motions can be awkward and difficult...
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Half-Circles are nothing to be scared of on Hit Box. As long as you put some practice into them, you will have them output consistently. Here we will go over some different methods to get half-circles in UNI 2. Standard Motion SOCD Method Sliding Method Standard Motion Player 1...
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Dash Attack in Under Night In-Birth II is a simple input but can be made quicker with knowledge of Instant Dash techniques. Standard Motion Double-Tap Method SOCD Method Standard Motion Player 1 Side Tap Forward twice in quick succession. Try to focus on pressing the second Forward input...
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Down-Down is a simple input for fighting games, but that does not mean it cannot be quicker. Using the Double-Tap technique, you can be quick with this motion. Down-Down There are two main approaches to this motion: Single Tap and Double Tap. Single Tap Single Tap is pressing the...
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The Dragon Punch motion (or "DP") is a pivotal input for specials in fighting games. Here we will teach you the 623 motion in UNI 2 on Hit Box. Dragon Punch Standard Input SOCD Input Tiger Knee Inputs Dragon Punch Standard Input - Player 1 Side The Dragon Punch motion is fairly simple....
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