Dragon Ball FighterZ - Movement Tech with Jayto


Jayto has made a video going over movement options in DBFZ on Hit Box. Watch the full video for all of the details, and below in the blog we will show the specifics he goes over.
In this video Jayto focuses on three main techniques and how to use them:
Instant Air Dash
Running Instant Air Dash
Running Neutral Jump

 

Instant Air Dash

Jayto explains that IAD is incredibly intuitive on Hit Box and that this method is much better than the alternative of using the button dash because there is no height restriction.  This simple input is the reason so many players switch to Hit Box for airdashers.

 

Running Instant Air Dash

This alternate input of the Instant Air Dash is the easiest way to perform the IAD out of a run.  Rather than letting go of Forward, you get to hold it the entire time from a run.  While running hold Forward, then tap Jump; tap Back.
On Hit Box, Left + Right = Neutral.

 

Running Neutral Jump

Jayto's final tip is how to store your running momentum and hide it into a neutral jump.  By running into a neutral jump you appear to have done a normal forward jump -- BUT -- it is actually a running neutral jump!  This means that if you use your double jump forward you rocket forwards and take your opponent by surprise.
You can use Running Neutral Jump for many situations.  Jayto explains that you can use it to throw out an aerial poke in neutral game, then choose from there what you want to do with that stored run momentum!  It opens up a lot of possibilities.
If Left + Right cancel each other out... Left + Right + Up gives you a neutral jump!
 

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If you have any questions about Dragon Ball FighterZ on Hit Box, please join our community on Discord and visit the #airdash-fighters channel. In addition, be sure explore the "Hit Box" and "DBFZ" tags at the bottom of the post for more How-To content.



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