Street Fighter 6 on Hit Box - Dragon Punch Shortcuts

Input shortcuts are designed to give players a little bit of help when it comes to tough moves like Ken's Shoryuken (Dragon Punch Motion).  Here at Hit Box we were lucky enough to get in on the October Street Fighter 6 Closed Beta and found different ways to perform our 623's (Dragon Punches) before our precious time with SF6 ran out!

Rather than compensate for sloppy inputs, Hit Box players use their leverless accuracy to take these leniencies and weaponize them into tactics!  We already did the lab work for you:  Here is our breakdown of Dragon Punch Motions!

Note: This guide references some numeric notation as a shorthand way to describe motions.  Each number symbolizes a direction as laid out on a keyboard numpad.  "623" would mean "Right, Down, Down-Forward."  If you would like a visual reference, check at the bottom of this article for more.

Introduction - The Traditional Input

Forward -> Down -> Down-Forward (623):  This iconic zigzag motion has been the standard input since the beginning of Street Fighter.  Historically in the original Street Fighter was extremely stringent and nearly impossible to do consistently in an arcade.  Over time it has gotten more forgiving, leading us all the to way here with our fun shortcuts we have today.

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Now for the shortcuts!  To help understand them we are going to separate them into two categories:  Standing and Crouching.  This can hopefully put some method to the madness.  Hopefully.

Standing Shortcuts


For these standing shortcuts, the idea is to start with a Forward and end with a Forward -- so long as you have SOME form of a Down input between them.

Forward -> Down -> Forward (626): Three button presses; no diagonals.  (Try this one out by tapping each button with just your Index finger alone!)

Forward -> Down-Forward -> Forward (636):  This one's nickname is "The Walking DP."  Hold Forward as you tap and release the Down button.  Remember to let go of the Down button before you press Punch!

Forward -> Down-Back -> Forward (616):  The weirdest of the standing shortcut.  We're just calling it "Huh?" for now.  Forward to Down-Back to Forward again.

Crouching Shortcuts

For demonstration purposes, these "Crouching DP's" are all done from a neutral standing position.  But you can already be holding Down-Forward long before and ducking (which would be the common situation to use these in).

Down-Forward -> Down -> Forward (326):  Yes.  This is the Dragon Punch Motion in reverse.  Why not?  As a quick note, if you finish the motion by pressing the Punch button at the exact same time as Forward, you still won't stand up before the attack begins!

Down-Forward -> Down -> Down-Forward (323):  This shortcut allows you to hold the Down button the whole time.  Press Down-Forward, release the Forward button, and then repress it again back to Down-Forward.  This is not only a useful anti-air, but can help in combos as well, such as a crouching Light Kick into Shoryuken.

Down-Forward -> Down-Back -> Down-Forward (313):  The "All Diagonals" shortcut.  Hold the Down button the whole time and alternate between the Forward and Back buttons.  You don't have to alternate your diagonals only once... because it's a self-cycling input!  Who cares which side your opponent is on?!

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These 6 shortcuts are it for now.  And to come clean, shortcuts are not a new concept to Street Fighter.  We had a few ideas in mind that we were dying to try out as soon as we logged in. So far the research is showing there is quite a bit in common with its predecessors when it comes to inputs.

As for this guide, it has been more of an academic look into the game.  And with Street Fighter 6's release on the horizon, we hope that this overview helps you get prepared for whatever the future holds.  This is all from beta testing, so things may change, but we will be exploring the game right alongside with you.

As for strategizing:

"How would I use these in a match?  Which ones are good?  Should I just pick one and replace my normal Dragon Punch Motion?"

This is too big of a subject to fit into one guide, and the tech never stops developing along with the game itself!  So for now, if you have any questions about Street Fighter on Hit Box, please join our community on Discord and visit the #2d-traditionals channel. In addition, be sure to explore the "Hit Box" and "SF6" tags at the bottom of the post and visit our SF Index for more How-To content.