Street Fighter V on Hit Box - Hadoken / Quarter-Circle Motions


The Hit Box can help bring more precision and speed to this fairly simple input. Not only is it quicker to activate inputs on buttons than to activate inputs on a stick, but the Hit Box has a couple of techniques to help provide much more consistency and precision.

Standard Motion

 

The quarter circle motion is fairly straight forward. Start with Down and roll to Forward.

Down

Down + Forward

Forward

From Back

 

Back
Back + Down + Forward
Down + Forward
Forward

Using SOCD, you can skip the Down-Back input and go straight into the hadkoen motion; a 3-frame input compared to at least 4 frames on other controllers.

This technique is pivotal for footsies and whiff punishing, but can be great for punishing your opponent out of block in certain situations too.

Critical Art

 

This is simply a double quarter circle motion.

Down
Down + Forward
Forward
Down
Down + Forward
Forward



 

However, if you wish to improve the speed and precision of your Critical Arts, there is a shortcut on Hit Box that is as fast as 4-frames that you can learn about in our "Critical Art" guide.

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If you have any questions about Street Fighter on Hit Box, please join our community on Discord and visit the #2d-traditionals channel. In addition, be sure to explore the "Hit Box" and "SFV" tags at the bottom of the post and vist our SF Index for more How-To content.



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