Guilty Gear -STRIVE- on Hit Box - 632146 / HCBF Motions


The most important finisher in Guilty Gear -STRIVE- is an input motion you do not want to miss. Mitigate misinputs and make the 632146 input motion your most consistent on Hit Box with this guide.

Be sure to perfect your 41236 / HC Motions prior to practicing your Overdrives!

Standard Motion

 

Forward (6)
Down + Forward (3)
Back + Down + Forward (2)
Back + Down (1)
Back (4)
Forward (6)

This motion can be tricky if you go too quickly to the final Forward (6) input. Most people that have issue with it are still holding Back (4) or Down-Back (1) when they input Forward (6). Focus on making a clean transfer from Back (4) to Forward (6), and you can get this motion down!

The below gif is a simplified yet effective input sequence, where you piano each button individually. Practice this to ensure you are getting your Overdrive inputs correct, then move with a faster sequence.

 

Slide Method

 

Forward (6)
Down + Forward (3)
Back + Down + Forward (2)
Back + Down (1)
Back (4)
Forward (6)

This is the same motion, but simplified into a fun slide with your fingers. If you are having difficult getting the final Forward (6) input in your Overdrive, this method might help you out.

Note: It may be easier to use one or two fingers to slide depending on which directions you are starting from. Experiment to see which best works for you. 

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Learn more about Overdrives with our 236236 / DQC Motion blog.

If you have any questions about Guilty Gear -STRIVE- on Hit Box, please join our community on Discord and visit the #airdash-fighters channel. In addition, be sure explore the "Hit Box" and "GG" tags at the bottom of the post for more How-To content. 



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