Cross|Up


Second-Input vs Input Method Priority


Second-Input Priority and Input Method Priority aren't completely new concepts to the FGC, considering the alternative SOCD resolutions people have put in their controllers or even how some games deal with directional outputs from multiple inputs methods. Check out our post for more: SOCDs and Cross Inputs in Fighting Games. With that said, never...

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SOCD Resolution on Cross|Up


Customization on the Cross|Up is practically endless. In addition to Button Remapping and Hotkeys, you can determine how the SOCDs are resolved on your Cross|Up. Using the "SOCD Options" menu at the top of the Designer Software, you can edit both the Input Method Priority and SOCD Resolution of your layout. In this...

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Input Method Priority on Cross|Up


Customization on the Cross|Up is practically endless. In addition to Button Remapping and Hotkeys, you can determine how the separate directional inputs interact with each other. Using the "SOCD Options" menu at the top of the Designer Software, you can edit both the Input Method Priority and SOCD Resolution of...

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Button Remapping on Cross|Up


With the Cross|Up, you can use the Designer Software to remap your buttons in the controller. This is useful because you can map your buttons how you want, and all you have to do for button check is ensure you're on default controls! However, since the Cross|Up has more face buttons...

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Hotkey Basics on Cross|Up


  One of the most exciting aspects of the Cross|Up is its hotkeys. Combined with the Designer Software, you can amp up your practice regimen and take full advantage of training mode. By pressing and holding Touchpad + Options at the same time, you activate the hotkey options on the...

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