Smash Box - Information, How To, and Features — SC


SSBM - Quick and Dirty Marth Grabs


Wondering how you're going to translate your Grab Game to Smash Box?  EZ.  This guide will teach you how to Jump Cancel Grab, Boost Grab, and Pivot Grab! We'll be demonstrating using this awesome layout!  For more information on how to make your own custom button layout, click here!   JC Grab...

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SSBM - Run Cancels with SOCD


Run Cancels What?!  In Melee you can cancel a Run by Crouching.  Not only is this much faster than skidding to a halt, but it lets us cancel into attacks (among other things).  This naturally is really great on Smash Box since your Analog Stick is all buttons... but it still takes time...

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SSBM - Fox Jumpsquats & Multishine


Wanna do Blinky Stuff??? Fox execution all stems from his infamous "jump squat," which is the very specific 3 frames it takes from the time that you press Jump before he's considered airborne -- and a magic 4th frame immediately after the jump squat ends is what we're focusing on in this post. You can do a...

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SSBM - Layout for Pivots?


Have you ever wanted to implement pivoting into your game, but think it's too daunting?  Well have we got news for you:  Follow this pivot guide step by step, and we'll not only help you master this next-level technique! The Dirty Lowdown:  All pivots in SSBM require a very tight...

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SSBM - Wave Dash Angles


First let's make sure your Hit Box is set up in Tilt Mode, which is the the top left switch on the left side of the case.  Flick the switch into Circle position (not Line).  The Line position keeps the bottom left cluster of buttons as a D-Pad, but now holding...

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